Strike Suit Zero Review Jun03

Strike Suit Zero Review

Today we’re going to be looking at Strike Suit Zero, an indie game from Born Ready Games and funded in part by a successful Kickstarter campaign. Strike Suit Zero is classified as an “Action Arcade Simulation” game inspired by Wing Commander, X-Wing vs Tie Fighter and more whereby you fly a blue ship around and blow up the red ships in space. No, seriously, it’s that simple. Strike Suit Zero is truly elegant in its design and sci-fi fans will feel right at home. The “Strike Suit” is part-fighter, part-mech that can transform between the two modes. The fighter mode allows you to move very quickly in a straight line with the fighter using traditional roll, pitch and yaw controls with an array of weapons onboard. By destroying enemies, you acquire energy called “Flux” which is used once you transform into the extremely powerful strike mode that allows you to move in all six directions, lock on to enemies and unleash a flurry of spectacular and extremely damaging ordinance as you take on vast fleets of cruisers, frigates, interceptors, torpedoes and more. Throughout the game, you’ll also fly a few other ships as well and eventually be presented the option to select your ship for the mission at hand. Some missions (such as those that take place inside a Nebula) prevent you from using the Strike Suit and instead give you a lightning fast interceptor or heavily armed bomber to keep the gameplay fresh. Each ship has its own pros and cons, handles differently and contains a different loadout of weapons which means you’ll be adjusting your playstyle quite a bit throughout the game. Without spoiling too much of the story, SSZ is about a wartime conflict between Earth and the human colonies scattered...